Pirates of the Caribbean: on the edge of the world … sort of like ..

As we know, in due time Disney released the game based on the freshly released film “Pirates of the Caribbean: on the edge of the world“. The game was released in two versions. For senior platforms (X360/PS3) And for the younger ones (PS2, WII, PSP And suddenly PC). To the question: “Why is it impossible to port a version from senior platforms on PC?“The answer was received, they say”Then the game will have requirements like that Crysis“. Then I still did not know about the word “optimization“And he let Selunia looking at the screenshots of the senior version, while chasing, meanwhile”Younger“. Recently, I finally got a boxing version for boxing and … noble, but about everything in order.

Why cut this level, which was in the film – it is not clear.

Differences in the narrative.
Consider this aspect. Both versions are based on the same material – scenes from “On the edge of the world“And, at the beginning,”The chest of the dead“(The name, from this even becomes strange, but not the point). And … they choose a rather different approach. If in the junior version you are driven away from the locations from the film and occasionally inserted cats, then in the older version (probably because of the larger budget), you are simply stuffed with these katsen to the decay. There are many of them, they are long. There is almost no such diversity in the younger version. By the way, the observance of the events of the films … From the senior version, the level on the island of cannibals from “The chest of a dead man“(Where in the junior version there was a rather funny boss-bag and a spectacular scene of fusion along the river). And we have 12 levels in the youngest and 11 levels in the senior version with places from films. Another question is that neither one nor the second version observe some events … but more on that later.

Who remembers the younger version, https://tropicslotscasino.co.uk/ you will notice the difference at once.

Differences in gameplay.
Wow, and here the authors dispersed specifically. If in the junior version they focused on the fighting, then in the second on platforming. The junior version has a lot of effort to make diversity in the fighting. This is a block that can end at the right time, and four types of items that can be carried with you, combo-cities, more smart enemies, smooth animation of fencing. All this … in the older version there is no stupid. The block is absent as a class, for the simple reason that it is now very easy to run away from the enemy, and if you didn’t even run away, they are worth half a minute and dull dug for half a minute. And even when it comes to them that it seems to be an enemy, even then the game politely draws a red circle under them and you will be offered to press the button A to counterattack. Objects … cut it out. Only three bullets to the gun is allowed to carry with you. Daggers, bombs and medals (in the younger version they replenished the block indicator, in the oldest they make up for health) now generously lying from chests and enemies. Combo strikes disappeared along with smart enemies, since now the enemy can be killed stupidly jaming it with the button A. Capture, heavy blows? PFF, button A to win and nothing more. The enemies are stupidly standing and waiting for you to approach them and give out a lulier. From here the meager animation also follows. As a result, any fight in the older version turns into a stupid jamming. Although, no. Not any. Strong enemies were added to the game, who will repel you when jaming. For your swordsman indicator has not been accumulated. The indicator is filled for jaming ordinary enemies. When filling up, you can carry out “colorful” finishing. It is “finishing” that must be killed by strong enemies. On this on a fighting, it seems like everything … Still worth talking about a platforming. In the senior version, he is given a lot. There are jumping, run for a while to a closing door, ropes, crawling along the ledges. Sometimes platforming was inserted into the right places (at the first level in prison, it was amusing to crawl along the rocks), but somewhere there is stupidly (it is overgrowing on the cake?).

Jakenism.
Everything is briefly here. In the younger version, Jekenism is Katsen with QTE, where in the case of a win you get bonuses and glasses, and in the case of a loser, a bunch of Lule. Everything is simple. In the senior version, they again fascinated and did some Rage Mode. First, you need to collect three dried heads. After that, to activate the jekenism that will kill everyone in the small district, and who will not kill, you will achieve those from one blow to his green saber, which will collect the souls of the dead (a reference to the film, where Jack tried to gain sufficient number to avoid Kara from Davi Jones. Here is a damn thing …). Due to the fact that jackenism plays a different role in the senior version, then katsen with QTE Gone from the game. At all.

Duel.
A very controversial moment. In the younger version, you were locked with the enemy one-on-one and you muttered each other. Items, except for the chicken, are prohibited, but the fighter remained the same. The senior version was again worn out. Specifically so. The tactics lost the timing. The hero and his opponent have a circle of health and a swordsman indicator. The combat system itself becomes more advanced. Enemy you attack the left analog stick. Twist up – hit from above, wave down – make a cut, move towards the enemy – a powerful attack. True, from the attack, from which the opponent is often evaded, you can lose the initiative and your enemy is already going into an attack. Defend yourself as an analog stick that has some of your blocks of your habit of not counting. Blows the enemy makes the same. And at this moment we are waiting for the swordsman indicator, because when it is half filled, it will be possible to intercept the initiative in battle. Fill out completely – you can carry out a powerful blow. But do not forget that the enemy also has such an indicator, and the errors when blocking immediately reset your indicator. If you do not understand the pattern at once, you will lose a lot and often. The benefit of checkpoints are properly placed. Which version of the duel you like more – decide for yourself, but I like from the younger.

Of course, you can also add about graphics, but … guys, seriously? And it is so obvious that the eldest in this regard is drawn. Well, it’s worth adding a briefly that all kinds of gambling were cut out in the senior version, well, I would have gone somewhere. Quests.

As a conclusion, I can say that after familiarization with both versions, I love the version for PC with love. Simply because it did more work in it, both in terms of the combat system and variety. In the senior version, they made a lot of emphasis on platforming and a more-full retelling of the story, stuffing a bunch of videos, but somehow they forgot that there should be something else at the levels besides jumping and fighting ..